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Question by
IgnoranceIsBliss · Jan 19, 2012 at 07:19 AM ·
bugsheightflyingfpscontroller
Increasing Controller Height Causes FPSInputController To Fly
I'm having an issue with increasing the height of my character controller in a scene.
When the height is 2.0, everything is fine. But when I increase the height of my player (for example to 2.5 units tall) and then look downwards towards my feet, my character immediately flies upwards into the sky - very, very quickly.
When I look forward or upwards again, I drop back to the floor, although by this time I may have wandered outside the environment.
Has anyone noticed this issue and do they have a workaround other than re-scaling my environment? Or do I need to alter some of my other character controller attributes to avoid some kind of self-collision?
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