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Unity with sockets c#
I am about to make a multiplayer game. I stucked with one question I have to decide between two things:
1, Use a dynamic client class for the client side connection to the server in Unity.
2, Use a static networkmanager class for the connection.
If i use a static i can use it in every object, but if i use dynamic one i have to make a global networkhelper object and use that. Please help me, which one would be the better?
Thanks ~ MrAkroMenToS
Better, 1...2...both, with the static var/class/manager/singleton you're being lazy, there isn't any reason, other than lazyness, to consider the static structure better then something you instantiate and pass a reference around that isn't static.
I have an idea then! I'll make a static networkmanagar class. And i'll add an event "rec$$anonymous$$sg" to handle the datas. Thanks for the help! You should write it as an answer and i'll tick it as good answer.
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