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Question by lijrobert · Jan 18, 2012 at 11:19 PM · trigger

Problems with Triggers

A trigger script that I'm using activates too early displaying the text "Hi" before any objects hit it. also how can I make sure its the player hitting the object
function OnTriggerEnter (other : Collider) { print("Hi"); }

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Answer by DaveA · Jan 19, 2012 at 12:05 AM

Check the collider's size.

You can look at other.name == "Player" or other.tag == "Player" or whatever (assuming your player object is called or tagged "Player")

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avatar image lijrobert · Jan 19, 2012 at 02:57 AM 0
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The trigger is normal size but its still doing it any more help

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Answer by LegendSeekerX · Jan 19, 2012 at 03:44 AM

In the OnTriggerEnter function, do an "if" test to see if it's the player hitting the trigger. Also, make a "Player" tag if you haven't already, they're pretty good for doing these simple checks.

Might look something like this

 function OnTriggerEnter(other : Collider){
 if(other.gameObject.CompareTag("Player")
 {
     print("Hi");
 }

}

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