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Question by K.O · Nov 22, 2012 at 10:36 PM · variablechange

Changing variable from another script

Hello, I'm getting an error which I do not understand when trying to change a variable from a script to another script on collision. I have a score UI that always rises, and I want it to reset to 0 when it hits a certain GameObject.

The error I'm receiving is:

NullReferenceException: Object reference not set to an instance of an object CollisionDetect.OnCollisionEnter (UnityEngine.Collision theCollision) (at Assets/MyScripts/CollisionDetect.js:25)

CollisionDetect:

 function OnCollisionEnter(theCollision : Collision){
 
 if (theCollision.gameObject.name == "HighWall(Clone)")
 {
     Debug.Log("Hit the " + theCollision.gameObject.name);
     var script1: ScoreGUI = GetComponent(ScoreGUI);    
     script1.Counter=0;
 }
     
 if (theCollision.gameObject.name == "HighWall2(Clone)")
 {
     Debug.Log("Hit the " + theCollision.gameObject.name);
     var script2: ScoreGUI = GetComponent(ScoreGUI);    
     script2.Counter=0;
 }    



ScoreGUI:

 var Counter: float=1.0;
 
 function Update(){
 Counter=Counter+1.0;
 }
 
 function OnGUI(){

     GUILayout.BeginArea ( Rect ( 10, 10, Screen.width / 4, Screen.height / 4 ) );
     GUILayout.Box (Counter.ToString () );
     GUILayout.EndArea ();
     
 }

Thanks,

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avatar image whydoidoit · Nov 22, 2012 at 10:45 PM 0
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I'm guessing you want to be calling GetComponent on the thing you hit? Perhaps on something else? There are a few tutorials on Unity Gems about using get component and some common Gotchas

avatar image whydoidoit · Nov 23, 2012 at 08:43 AM 0
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So what is ScoreGUI attached to?

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Answer by greatestprez · Nov 23, 2012 at 03:56 AM

Instead of directly changing the variable you use the SendMessage() function.

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avatar image K.O · Nov 23, 2012 at 07:26 AM 0
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How would I do that exactly? I'm still new to scripting in Unity.

avatar image whydoidoit · Nov 23, 2012 at 08:42 AM 0
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Just a note: Send$$anonymous$$essage is 85 - 150x slower than calling a function directly.

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