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Question by leonardo_try · Jan 18, 2012 at 07:28 PM · componentguitextureeventmonobehaviourcallback

Get OnMouseUp event in other object's script

Hey guys, I have a script that create guiTextures on the scene, and i would like to execute a function when these guiTextures are clicked. I can do it making a script in these objects, but i don't want to use a script for each object just for callback. I think it's possible to receive the event of the object somehow... maybe creating a monoBehaviour component at runtime and listening to it, idk. It's possible to do that?

Thanks.

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Answer by dannyskim · Jan 18, 2012 at 07:45 PM

In order to detect mouse events on GUITextures, you want to utilize the GUILayer.HitTest method. This code is taken directly from the Unity Documentation at:

http://unity3d.com/support/documentation/ScriptReference/GUILayer.HitTest.html

 // Tests if the mouse is touching a GUIElement.
 // Add a GUITexture and put the mouse over it and 
 // it will print the GUITexture name.
 
 private var test : GUILayer;
 
 test = Camera.main.GetComponent(GUILayer);
 function Update() {
     if(test.HitTest(Input.mousePosition) != null) {
         Debug.Log(test.HitTest(Input.mousePosition).name);
     }
 }

If you want to detect on click, then here are my changes to do so:

 if( Input.GetMouseButtonDown(0) )
 {
     if( test.HitTest( Input.mousePosition ).name ) 
     {
         switch( test.HitTest( Input.mousePosition).name )
         {
             case "buttonName1":
                 break;
             case "buttonName2":
                 break;
             default:
                 break;
             }
         }
     }
 }
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avatar image leonardo_try · Jan 18, 2012 at 08:20 PM 0
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Thanks, i'll give a try

avatar image leonardo_try · Jan 18, 2012 at 08:36 PM 0
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Nice!, i did some alterations to the code be clean. thanks

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