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Question by Webjema · Sep 14, 2013 at 07:07 PM · androidnullreferenceexceptiongps

Unity3D Android NullReferenceException for class properties during using Input.location.lastData

I found a very strange bug in Android build from Unity3D.

 using UnityEngine;
 
 public class Test : MonoBehaviour {
     public bool inited;
 
     void Start () {
         this.inited = false; // OK!
     }
 
     void Update()
     {
         this.inited = true; // OK!
     }
 }

Yes... It's simple and works :)

BUT! If I read any data from Input.location.lastData like:

 using UnityEngine;
 
 public class Test : MonoBehaviour {
     public bool inited;
 
     void Start () {
         this.inited = false; // OK!
     }
 
     void Update()
     {
         if (this.inited && Input.location.status == LocationServiceStatus.Running)
         {
             float l = Input.location.lastData.latitude;
             Debug.Log("TEST [l] = " + l); // OK. Data present
             Debug.Log("TEST [this.inited] = " + this.inited); // !ERROR! NullReferenceException 
         }
     }
 }

then links to the class properties disappear. Any ideas?

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avatar image Webjema · Sep 15, 2013 at 07:23 AM 0
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Just tested. Boolean "this.inited" triggers NullReferenceException.

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Answer by OperationDogBird · Sep 14, 2013 at 07:42 PM

A bool cannot be null, thus you cannot get a null reference exception.

I also do not see a reason to debug that var from within the condition. You already know that it is true.

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Answer by Webjema · Sep 15, 2013 at 06:52 AM

This code is for example only. Real code is more complex. In real code I tried write GPS data to inited (in Start) List var. If I write something to List BEFORE

 float latitudeValue = Input.location.lastData.latitude;

  • no problem. If I try write latitudeValue (it's AFTER accessing to Input.location.lastData) to the List var

  • NullReferenceException for List type class property.

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