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Question by tyxman · Mar 05, 2015 at 10:41 AM · positionplayerloadsaving

Change Players Position On Scene Start

So I have a Save and Load method and it all works except it's not all working properly. I have health being saved which loads and saves fine and also X and Z positions. Later I have another script using the Awake method I set the player's position to a new Vector3 using the X and Y positions that are saved but the player's position doesn't move. Is there a fix for this or is there a better way to do this entirely.

Save/Load Methods public void Save(){

         BinaryFormatter bf = new BinaryFormatter();
         FileStream file = File.Create(Application.persistentDataPath + "/GameData.dat");
 
         //Data to write
         PlayerData data = new PlayerData();
         data.health = health;
         data.posX = posX;
         data.posZ = posZ;
 
         bf.Serialize(file, data);
         file.Close();
 
         Debug.Log("Saved");
     }
 
     public void Load(){
 
         if(File.Exists(Application.persistentDataPath + "/GameData.dat")){
 
             BinaryFormatter bf = new BinaryFormatter();
             FileStream file = File.Open(Application.persistentDataPath + "/GameData.dat", FileMode.Open);
             PlayerData data = (PlayerData)bf.Deserialize(file);
             file.Close();
 
             //Data to Load
             health = data.health;
             posX = data.posX;
             posZ = data.posZ;
 
             Debug.Log("Loaded");
         }

Setting the player's position

 void Start(){
 
         Player.transform.position = new Vector3(manager.posX, 0.5f, manager.posZ);
     }
 
     void Update(){
 
         Debug.Log("Pos X: " + manager.posX);
         Debug.Log("Pos Z: " + manager.posZ);
     }

 
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avatar image meat5000 ♦ · Mar 04, 2015 at 11:49 PM 0
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Use GetComponent to perform this operation.

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