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Question by mehowe7 · Jan 18, 2012 at 03:06 PM · iosinputkeyboard

iOS keyboard okay button

On my game i have some 3d text which is currently editable using a string on a computer. but I'm wanting to use the iOS keyboard.

when you click on the text the keyboard appears. the box where you type also appears above the keyboard. i know how to set it up so that the string is affected by what you type, but when the user clicks the ok button next to the text box i want the keyboard to disappear and another event to happen. what would the input reference be for this box as i have tried many solutions but they are all incorrect.

 keyboard = iPhoneKeyboard.Open(stringToEdit, iPhoneKeyboardType.Default);

Is my code for the keyboard appearing and 'stringToEdit' is my variable for the text changing.

Thanks

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avatar image mehowe7 · Jan 19, 2012 at 03:05 PM 0
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or even what the enter button on the iOS keyboard is,

if (Event.current.Equals (Event.$$anonymous$$eyboardEvent ("return"))){

doesn't work

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