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Question by noobakashi · Jan 18, 2012 at 11:17 AM · rotatemouseclickmouse-drag

Click and drag to rotate an object without changing its position.

I'm trying to rotate an object ( a cube for now ) like a moving aeroplane on its z axis and y axis by using a mouse click and mouse drag.

i want the rotations to be like the code below but only on mouse drag. I'm not sure how to use the mouse drag event a simple pseduocode or directions to do so would be really helpful.

using UnityEngine; using System.Collections;

public class example : MonoBehaviour {

 public float horizontalSpeed = 2.0F;
 public float verticalSpeed = 2.0F;
 void Update() {
 if(Input.GetMouseButton(0)){
     float h = horizontalSpeed * Input.GetAxis("Mouse X");
     float v = verticalSpeed * Input.GetAxis("Mouse Y");
     transform.Rotate(0, h, v);
     }
 }

}

i made a few changes and tried the following

 if(Input.GetMouseButton(0)){
          h = horizontalSpeed * Input.GetAxis("Mouse X");
          print (h);
         //transform.Rotate(0, h, 0);
         }
     else if(Input.GetMouseButton(1)){
         v = verticalSpeed * Input.GetAxis("Mouse Y");
         print(v);
         //transform.Rotate(0, 0, v);
     }
         
     transform.Translate(0,0,speed/20*Time.deltaTime);
 }

}

now the cube moves forward and rotates only when i drag the mouse on the right side and vertically upwards rotation but does not respond when i try vertically downwards or on its left...also when i print the val i see -ve values but doesn't rotate..

~thank you.

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Answer by noobakashi · Jan 18, 2012 at 12:59 PM

Lol, i got it working the mistake in the previous code was i'm rotating on z axis instead of the x axis. this will work for flying a plane object with the mouse to some extent.

 using UnityEngine;

using System.Collections;

public class PlaneMovement : MonoBehaviour { public float horizontalSpeed = 2.0F; public float verticalSpeed = 2.0F; float h; float v; float speed = 500f; // Use this for initialization void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     
     if(Input.GetMouseButton(0)){
          h = horizontalSpeed * Input.GetAxis("Mouse X");
          print (h);
         transform.Rotate(0, h, 0);
         }
     
     else if(Input.GetMouseButton(1)){
         v = verticalSpeed * Input.GetAxis("Mouse Y");
         print(v);
         transform.Rotate(v, 0, 0);
     }
         
     transform.Translate(0,0,speed/20*Time.deltaTime);
 }

}

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Answer by IronFurball · Jan 18, 2012 at 12:59 PM

a OnMouseDrag function exists already in unity, maybe you can use that? http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.OnMouseDrag.html

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