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Question by Brian 5 · Aug 11, 2010 at 08:12 PM · guitexturebuttonswap

GUI.Button Texture Swap?

Is there an way to use the on press functionality of a GUI.Button to change the texture assigned to it. Something to the effect of,

public Texture2D Texture1 public Texutre2D Texture2

void OnGUI() {

 if (GUI.Button (new Rect (50,410,60,60),  Texture1)) {
             //Swap to Texture2
         }

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Answer by ThumbStorm · Aug 11, 2010 at 08:19 PM

first make a main texture "textureButton" then assign that texture " Texture1" in the awake function. Use the 3rd texture "Texture2" when you want to swap it

var Texture1 : Texture; var Texutre2 : Texture; var TextureButton: Texture;

function Awake() { TextureButton = Texture1; }

void OnGUI() {

if (GUI.Button (new Rect (50,410,60,60),  TextureButton)) {
         TextureButton = Texture2;   //Swap to Texture2
        }
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Answer by siberman · Jan 25, 2014 at 01:15 AM

I think this is a more elegant solution. If you set a bool with the button you can use it to determine the texture in line, e.g.

 if( GUI.Button( myRect, myBool ? texture1:texture2 ) )
 {
      myBool = !myBool;
 }

This should swap the texture each time the button is pressed.

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avatar image gwubgwub · Jan 30, 2014 at 08:57 AM 0
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This works really well, Short and sweet Thank you!

avatar image dabears · Aug 22, 2014 at 03:17 PM 0
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wish i could +1 but not enough rep yet

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Answer by DarkSlash · May 20, 2014 at 04:45 PM

I have the same problem on this post http://answers.unity3d.com/questions/710962/change-guibutton-texture-on-runtime.html but the texture is not changing! I also tried to apply the elegant solution but it hasn't work! Any clue?

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