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Question by Befall · Jun 06, 2012 at 01:41 AM · textureformat

Is there a way to change all textures to "Truecolor" instead of "Compressed" format?

Recently, I noticed a lot of crisp textures looked terrible in-game, but thanks to this post, found it easily fixed by changing the format from "compressed" to "truecolor" in the project settings.

Thing is, we're a bit far into this project, and have hundreds of textures that likely suffer from the same issues, especially at higher resolutions.

Is there a way to change all of them to default to the "truecolor" format setting without having to go through each and every texture and change them, as well as changing any new textures imported?

Thanks!

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avatar image Berenger · Jun 06, 2012 at 02:29 AM 0
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Someone is on a downvoting mission around here.

avatar image Befall · Jun 06, 2012 at 02:32 AM 0
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What do you mean?

avatar image Eric5h5 · Jun 06, 2012 at 02:33 AM 0
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Several questions at least were downvoted for no apparent reason.

avatar image Befall · Jun 06, 2012 at 02:36 AM 0
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Oh, I didn't notice $$anonymous$$e was. Oh well, I'm new to 3.5 and wasn't aware of that simple feature, so I appreciate it. :) Also, I added another script to VectorLine, which is a script I used for a project to do multiple lines, hope you don't $$anonymous$$d me expanding it.

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Answer by Eric5h5 · Jun 06, 2012 at 02:24 AM

Select them all, then change to the format you want and hit "apply". (Assumes you're using Unity 3.5 or later.) Having lots of truecolor textures will be very memory-intensive though.

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avatar image Befall · Jun 06, 2012 at 02:26 AM 0
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I just recently upgraded to 3.5 and had NO I idea about the multiple selection thing. So beautiful. ;_; Thanks, it's only a few dozen smaller images, so nothing insane.

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