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Question by recon472 · Aug 29, 2014 at 03:56 PM · c#cameratransparencymask

Make part of a camera viewport invisible/transparent

Hi, I would like to make a texture or a mesh which would cover part of a camera and that part of the camera would be transparent so other camera would be visible underneath. I was trying to achieve such an effect following the tutorial linked below but it worked only with orthographic camera, not perspective. (also there's probably a better way to do this) I have unity pro.

https://www.youtube.com/watch?v=iTNnWVolRLk

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avatar image AlwaysSunny · Aug 29, 2014 at 05:32 PM 0
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Assu$$anonymous$$g I understand correctly, you should render into a texture, then use a transparent material to draw a screen-aligned quad. Or Blit() using a shader which allows transparency.

avatar image recon472 · Aug 30, 2014 at 09:10 AM 0
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I'll give that a try and then get back to you. thanks

avatar image recon472 · Aug 30, 2014 at 09:51 AM 0
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to clarify: I want to create a dynamic split screen. so the first idea was to use two fullscreen cameras and mask out a half of each one and then just rotate the mask according to the vector between those two players

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Answer by recon472 · Sep 01, 2014 at 10:52 PM

so in the end I used this shader. the lightning has to be set to forward rendering for it to work

http://wiki.unity3d.com/index.php?title=DepthMask

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