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Question by mineus64 · Jul 18, 2013 at 06:59 PM · soundgunfiring

Firing Sound

I have a firing script, as shown below. How do I add a sound that plays whenever the gun fires? It is a machinegun, so it needs to loop when you hold down the button.

var projectile : Rigidbody;

public var speed = 10;

public var destroyTime = 1;

 function Update () {
 
 if ( Input.GetButton ("Fire1")) {
 
 clone = Instantiate(projectile, transform.position, transform.rotation);
 clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
 
 Destroy (clone.gameObject, destroyTime);
 
 }}
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Answer by Olgo · Jul 18, 2013 at 07:12 PM

Look in the related questions section of the bottom right of your question here, there are millions of examples. I've pasted one into your code. The only problem I see now is you'll be creating a bullet and playing the sound once per frame. That's a fast machinegun.

 var projectile : Rigidbody;
 
 public var speed = 10;
 
 public var destroyTime = 1;
 
 public var sound : AudioClip;

 function Start(){
    audio.clip = sound;
 }

 function Update () {

     if ( Input.GetButton ("Fire1")) {

         audio.Play();
 
         clone = Instantiate(projectile, transform.position, transform.rotation);
         clone.velocity = transform.TransformDirection( Vector3 (0, 0, speed));
      
         Destroy (clone.gameObject, destroyTime);
      
     }
 }
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Answer by mineus64 · Jul 18, 2013 at 07:19 PM

Ok. Thx.

And, it works exactly as I like it. Thx thx thx thx thx.

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avatar image Dimling · Jul 18, 2013 at 08:49 PM 0
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If Olgo's reply answered your question, please mark it as "solved" so that he/she gets $$anonymous$$arma, and maybe a thumbs up! :)

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