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Question by
santi5655 · Mar 31, 2013 at 12:00 AM ·
javascriptspawnbooleanenemies
Stop spawning enemies when a bool is enabled
this is my current Script:
var spawnPoints : Transform[];
var enemyPrefabs : GameObject[];
var amountEnemies = 20;
var yieldTimeMin = 2;
var yieldTimeMax = 5;
var currentEnemiesNumber : int;
var tooMuchEnemies : boolean = false;
function Update() {
currentEnemiesNumber = GameObject.FindGameObjectsWithTag("Enemy").Length;
if (currentEnemiesNumber >= amountEnemies)
tooMuchEnemies = true;
if(currentEnemiesNumber < amountEnemies)
tooMuchEnemies = false;
if(!tooMuchEnemies)
for (i=0; i
Comment
I think if you clear up your code (format it right on the site) and maybe ask a more clear question, myself or someone else can help.
As stated by x$$anonymous$$roni$$anonymous$$13x , format your code. And it looks like half of it is missing.
Watch : http://video.unity3d.com/video/7720450/tutorials-using-unity-answers