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Question by Chauhanism · Jun 18, 2019 at 06:25 AM · terrainmeshdeformationtessellationsnow

How to add materials to a tessellated plane?

I'm trying to create a plane that makes snowtracks made by 3D objects moving on it like a real thick layer of snow, you might have in titles like Tomb Raider and God of War 4. I'm doing this on a tessellated plane that pushes down at the point of contact between the plane and the object. I want to add a material with normal maps to make the snow plane look more realistic, but somehow I can't figure it out. Can you help me out?

Thanks! <3

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