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Question by inglipX · Mar 29, 2013 at 08:13 PM · inputaudio

Changing the audio on key press! Help

I am trying to make it so that always the audio is the "breathing walking" sound and when i press sprint button then the audio is "breathing running".

I tried using audio.Play and Input.GetButton but it doesn't work.

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Answer by Riebulka · Mar 29, 2013 at 08:35 PM

Use Input.KeyDown

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Answer by Riebulka · Mar 29, 2013 at 08:35 PM

     function Update(){
 
     if(Input.KeyDown("shift")){
     audio.Play
 }
     if(Input.KeyUp("shift")){
     audio.Stop
 }
     }
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avatar image inglipX · Mar 29, 2013 at 08:40 PM 0
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but i want to have the 1st sound playing then change to the 2nd one when i hit left shift

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Answer by sparkzbarca · Mar 30, 2013 at 04:05 PM

 AudioSources[] audioClips = GetComponents<AudioSource>();
 bool Sprinting = false;
 
 
 if (input.getbutton("sprint"){
 sprinting = true
 }
 
 if(sprinting){
 audioClips[0].stop;
 
 //now do a duration check 
 //so you know when to play
 //the clip again. if so
 
 audioClips[1].play;
 
 }

getcomponents(); gets all audiosources attached as an array;

you can then access each audio source individually to stop and start various ones

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