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How to render world space objects in screen space using Matrix ?
Hi guys , I am familiar with using "ScreenToWorlPoint" it is highly inefficient .
It all seems great until you manipulate FOV and projection.
I am looking for a way to easily position my objects in screen space as if i were dealing with IMGUI objects.
I am unable to use google at the moment (no efficient internet connection) so i cant do much searching. I can however hop back to this page easily.
So if you can offer any help I would be much appreciated.
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