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Question by bert · Jul 28, 2010 at 04:21 PM · detonator

Detonator Kit, Explode when hitting key

I'm using the Detonator Kit for Unity and it's really fine but I'm really new to Unity and i got a question.

1) create an empty gameObject, named "kawoom" 2) component menu / detonator / detonator and add it to my new "kawoom" gameObject 3) hit play, works great 4) uncheck "Explode On Start"

now here's my problem, i really have no idea where to put the Explode()

thanks

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avatar image Novodantis 1 · Jul 28, 2010 at 04:31 PM 0
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Depends when what you want to set off the explosion, if not at the start. What did you want to trigger it?

avatar image bert · Jul 28, 2010 at 04:35 PM 0
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let's say, whent i'm hitting the "x" key on the keyboard

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Answer by bert · Jul 29, 2010 at 02:52 PM

okay, maybe there are other and better ways but this one works.

var kawoom:Transform;

function Update() { if (Input.GetKeyDown (KeyCode.X)) { var instanceOfDetonator = Instantiate(kawoom, transform.position, Quaternion.identity); } }

i can attach it on any gameobject, just have to connect the detonator prefab to it. now when i hit "X" on the keyboard, the gameObject shows a nice explosion :)

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avatar image jc_lvngstn · Jul 29, 2010 at 02:58 PM 0
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I like that approach. In a project I'm on, we have different explosion prefabs, that we just instantiate. It works well.

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