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Question by
SGPascoe · May 07, 2012 at 01:42 PM ·
aienemypathfinding
A* pathfinding avoidance
Is it possible to use A* path-finding to do the following things:
Get a character to run away from a target rather than chase it.
Apply the AIFollow for path finding to the closest object with a tag rather than a target object.
enable/disable path finding within a certain range set by a trigger activate.
Thanks very much guys. I love learning from you all! I'm getting better by the day!
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