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Question by BurningThumb · Sep 19, 2010 at 05:12 AM · iphoneassetbundleassetsdkdownload

Iphone downloadable content restrictions

It is my understanding that downloadable content is no longer an option with the latest developer license agreement for the iphone SDK.

See this article: http://www.develop-online.net/news/35823/Apple-reverses-dev-tool-lockout

Can anyone confirm this to be the case? Has anyone heard a different statement form apple? Is there a good workaround for larger games is asset bundles may not be downloaded? Will consumers care if games become bulkier so that levels may be purchased as in game content or will this negatively affect larger games? Do you think the consumer will stand for this because of great downloadable content in other games such as "TAP TAP Revenge"(like new songs)?

Discussion of new SDK license agreements: http://answers.unity3d.com/questions/7408/is-unity3d-banned-by-new-apple-sdk-licence

Your thoughts below.

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Answer by Mantas-Puida · Sep 19, 2010 at 08:31 AM

This article tells that downloadable CODE is not an option and actually it never was. You still can download 3D models, textures, sounds, etc.

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avatar image BurningThumb · Nov 21, 2010 at 08:50 PM 0
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Do you think apple would consider a scene to be loaded additively code?

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