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Question by arain55 · Apr 16, 2015 at 09:24 AM · 2dmovement

How to not move my character diagonally(2d)

hello, im making a rpg and i don't want to move my character diagonally so what should i do thanks.`

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

 public float speed=1f;

 void Start () 
 {
 
 }
 

 void Update () 
 {
     if (Input.GetKey (KeyCode.A)) 
     {
         transform.position-=new Vector3(speed*Time.deltaTime,0.0f,0.0f);
     }
     if (Input.GetKey (KeyCode.D)) 
     {
         transform.position+=new Vector3(speed*Time.deltaTime,0.0f,0.0f);
     }
     if (Input.GetKey (KeyCode.S)) 
     {
         transform.position-=new Vector3(0.0f,speed*Time.deltaTime,0.0f);
     }
     if (Input.GetKey (KeyCode.W)) 
     {
         transform.position+=new Vector3(0.0f,speed*Time.deltaTime,0.0f);
     }
 }

} `

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avatar image KdRWaylander · Apr 16, 2015 at 09:48 AM 1
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Try putting a return; in each of your if statements (at the end) ? It's just and idea like that, i don't know if it will do what you expect ^^ With this technique you may need to do a if/else if/else if/else if sturcture ins$$anonymous$$d of if/if/if/if. Or maybe the if/else if only will work ^^

avatar image arain55 · Apr 16, 2015 at 09:54 AM 0
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oh ok thanks il try it.

avatar image arain55 · Apr 16, 2015 at 09:56 AM 0
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you my sir are a awesome guy it worked thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanks.

avatar image arain55 · Apr 16, 2015 at 09:57 AM 0
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caan u write your comment in the answers so i can vote it.

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Answer by fokziu · Apr 16, 2015 at 12:47 PM

Dont do If(key) if(key2) etc. Just do If(A) else if(B) etc. this way if character is going forward it wont go to the sides in the same time.

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Answer by enishii · Apr 16, 2015 at 10:49 AM

you can try with a vector3 variable and add for example

press a (-1,0,0) + w(-1,1,0)

gameobject.transform.position+=movevector*time.deltatime*speed;

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