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Adjusting LOD intervals for terrains
Please forgive me if I'm misunderstanding something obvious.
Is there a way to control the distance intervals at which a terrain's polygons are reduced? I can watch it happen by using wireframe scene view and moving the camera, and the change seems to take place at distinct intervals of distance between the camera and the terrain in question. Do I have any control over these intervals?
Thanks for your time.
The Pixel-error setting in the terrain is something closely like that. But i'd want to know the same, maybe if it's possible to increase the subdivision patch area or something alike.
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