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Question by apple741 · Jun 24, 2010 at 11:51 PM · physicsiphone

How to move cubes with finger

I'm trying to figure out a way to move cubes with my hand sort of like I select a cube, drag my finger across the screen with the cube still at then edge of my finder and when I lift off the cube stays in the screen position its been moved to.

I cant seem to figure out how to implement this?

I tried coding it myself with:

var target1: Transform; var target2: Transform; var speed:float = 0.1;

function Update () { if (Input.GetMouseButton(0)) { var ray: Ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit: RaycastHit;

     if (Physics.Raycast(ray, hit)) {
         if (hit.transform == target1) {
             print("Hit target 1");

     // Get movement of the finger since last frame
     var touchDeltaPosition:Vector2 = iPhoneInput.GetTouch(0).deltaPosition;

     // Move object across XY plane
     transform.Translate (touchDeltaPosition.x * speed, touchDeltaPosition.y * speed, 0);

         } else if (hit.transform == target2) {
             print("Hit target 2");
         }
     } else {
         print("Hit nothing");
     }
 }

}

But that didnt seem to work at all.

Any thoughts on this?

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Answer by Tetrad · Jun 25, 2010 at 12:56 AM

Your code seems almost identical to a question I answered earlier.

So here: http://answers.unity3d.com/questions/12872/using-touch-doesnt-get-the-correct-vector/12874#12874

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avatar image apple741 · Jun 26, 2010 at 12:24 AM 0
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Thanks very much :)

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Answer by Spk · Jul 13, 2011 at 11:43 PM

The FingerGestures asset store package has a sample that does exactly what you're describing. Check it out here: http://forum.unity3d.com/threads/95983-FingerGestures-Robust-input-gestures-at-your-fingertips!

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