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Question by bytes-and-pixels · Jun 15, 2021 at 09:40 AM · blendernormals

Normal map baked in blender cycles problem

Hi, I have a normal map baked in Blender Cycles which looks wrong in Unity, I spent a day searching for a solution but couldn't solve it. I am aware that Blender has a different normal scheme from Unity, and I tried switching X and Y axes for baking, but it didn't help.

The object is a sphere ( rounded cube) with 4 UV islands (one for each side), the baked normal map looks fine in Blender, but in Unity the normals are obviously wrong.

Any insight regarding the cause of this will be greatly appreciated.

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