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How to access color & texture functions of a "RawImage Script" simontaneously??
I want my rawimage to randomly access color and texture of different multiple rawimages . I have successfully done that but the problem is that i want it to access both color & texture of same rawimage . But i seem to access color and texture of 2 different raw images due to which my main raw image is mixture of color and texture of 2 different images rather than one.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class DisplayColor7 : MonoBehaviour {
public RawImage[] buttons;
public void Start () {
changeColor ();
}
public void changeColor() {
GetComponent<RawImage> ().texture = buttons [Random.Range (0, buttons.Length - 1)].texture;
GetComponent<RawImage> ().color = buttons [Random.Range (0, buttons.Length - 1)].color;
}
}
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