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Shader Forge - Stop culling objects that are behind specific objects
Hi, Everyone
I am using a deprecated, but still useful plugin called Shader Forge. I am trying to make a shader that works like the Invisibility Cloak. Essentially it hides ( don't know the word for the opposite of culling) any objects that pass through it. I'm not the best with shaders. Has anyone done this or have any clue of where I should start? Thanks for the input in advance!
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