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[Unet] How to know who can configure the game ?
Hi,
I'm actually working on a multiplayer game, I'm using the lobby system which is exactly what I need but !
In local mode is pretty simple to know who have created the party because there is a context variable for the host, so I can easily say that the host is able to choose the map, and other configuration while other players will be just waiting.
But if I create a game with the Unity multiplayer service, is there a way to know who created the game ? I thought, ok let's say that's the first connected player, but will it be precise enough when the game ends and every player are sent back to the lobby ? the order might change I wonder.
I Hope that somebody else ran into that.
Thanks in advance.
Kind regards, Lionel
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