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Network controller both help plz?
var playerPrefab:GameObject; var spawnObject:Transform; var gameName:String = "Angry_muffin";
private var refreshing:boolean; private var hostData:HostData[];
private var btnX:float; private var btnY:float; private var btnW:float; private var btnH:float;
function Start(){ btnX = Screen.width 0.05; btnY = Screen.width 0.05; btnW = Screen.width 0.1; btnH = Screen.width 0.1; }
function startServer(){ Network.InitializeServer(32, 25001, !Network.HavePublicAddress); MasterServer.RegisterHost(gameName, "Mzn", "zombie Game"); }
function refreshHostList(){ MasterServer.RequestHostList(gameName); refreshing= true; }
function Update(){ if(refreshing){ if(MasterServer.PollHostList().Length > 0){ refreshing = false; Debug.Log(MasterServer.PollHostList().Length); hostData = MasterServer.PollHostList(); } } }
function spawnPlayer(){ Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0); }
// Messages function OnServerInitialized(){ Debug.Log("Server initialized!"); spawnPlayer(); }
function OnConnectedToServer(){ spawnPlayer(); }
function OnMasterServerEvent(mse:MasterServerEvent){ if(mse == MasterServerEvent.RegistrationSucceeded){ Debug.Log("Registered Server!"); } } //GUI function OnGUI(){ if(!Network.isClient && !Network.isServer){
if(GUI.Button(Rect(btnX, btnY, btnW, btnH), "Start Server")){
Debug.Log ("Starting Server");
startServer();
}
if(GUI.Button(Rect(btnX, btnY * 1.2 + btnH, btnW, btnH), "Refresh Host")){
Debug.Log ("Refeshing");
refreshHostList();
}
if(hostData){
for(var i:int = 0; i<hostData.length; i++){
if(GUI.Button(Rect(btnX * 1.5 + btnW, btnY*1.2 + (btnH * i), btnW *3, btnH*0.5), hostData[i].gameName)){
Network.Connect(hostData[i]);
}
}
}
}
}
I am controlling both fps controlller? help plz
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