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Question by RoDeLoPo · Jan 16, 2012 at 02:28 AM · mouserotatelookat

Look at mouse

Hello, I am looking for a script that makes the game object look at the mouse. I know there are many at Unity Answers, but my case is a bit different. The object I want to rotate is a child of another object, which is a rigidbody tank. This tank interacts with the terrain and objects, meaning it rotates, responds to gravity, has collisions, etc. Now the problem is that I want to rotate the turret on top of the tank, and with all the scripts I have tested, the turret ignores the rotation of the tank. Basicly, I want a script that only rotates the turret in the Y axis, but not change at all the x and z axis. Thank you!

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Answer by doomprodigy · Jan 16, 2012 at 02:44 AM

using UnityEngine; using System.Collections;

public class Look : MonoBehaviour {

 private Vector3 inputRotation;
 private Vector3 mousePlacement;
 private Vector3 screenCentre;

 void Update () {
 FindCrap();
 transform.rotation = Quaternion.LookRotation(inputRotation);
 }

 void FindCrap () {
 screenCentre = new Vector3(Screen.width * 0.5f,0,Screen.height * 0.5f);
 mousePlacement = Input.mousePosition;
 mousePlacement.z = mousePlacement.y;
 mousePlacement.y = 0;
 inputRotation = mousePlacement - screenCentre;
 }

}

That should give you what you need, incorporate it into your script attached to the to of the tank.

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avatar image RoDeLoPo · Jan 16, 2012 at 04:57 PM 0
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I'm having a problem with your script. At the third line, it says "$$anonymous$$ identifier: inputRotation".

avatar image doomprodigy · Jan 17, 2012 at 12:46 AM 0
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Ah sorry, I forgot to add some of the script. Answer updated. :)

avatar image RoDeLoPo · Jan 17, 2012 at 02:17 AM 0
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sorry but, there are still a few issues. In the 1st, 2nd, 3rd, 5th and 10th lines (I counted the empty lines as well), it says the same thing: "A namespace can only contain types and namespace declarations". Btw, this is C Sharp right? sorry if I sound very noobish, I'm very new to coding.

avatar image doomprodigy · Jan 17, 2012 at 02:56 AM 0
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this is for incorporating into your script not your whole script. Its missing the monobehavior parts. Here Ill edit it so its a full script so you get the jist. This works 100% no flaws. I wrote the parts to incorporate into one of your scripts not a whole script.

avatar image doomprodigy · Jan 17, 2012 at 11:07 PM 1
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So you want it to rotate when the tank body rotates? But you also want free rotation of the top using the mouse?. Im sorry but your awfully confusing.

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