Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pepperedereppep · Nov 14, 2010 at 12:59 AM · transforminputvector3

problem with vector3.right and up

I'm trying to use this code to have the "s" key move the player down and the "d" key move the player to the right:

var number:float=0;

function Update() {

HorizontalTranslate("d",1,5,8,Vector3.right); HorizontalTranslate("s",-1,5,8,Vector3.up); }

function HorizontalTranslate(input,value,damp,speed,direction){ var hvalue=0; if(Input.GetKey(input)) { hvalue =hvalue+value; }

number = Mathf.Lerp(number, hvalue, Time.deltaTime*damp);

transform.Translate(direction * number*Time.deltaTime*speed, Space.Self); }

problem is that when I press the keys the object moves diagonally rather than straight to the right or down. My guess is that somehow both Vector3.up and Vector3.right are being called at the same time, but i'm not quite sure why it's doing it. Any ideas how to fix this? thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Loius · Nov 14, 2010 at 01:44 AM

It's doing that because you're pressing both keys.

You need an if-else in there to prevent checking one if the other is pressed, or you need to cancel the other direction of movement by storing a "desired movement" and only allowing one axis of that movement to be non-zero.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Scribe · Nov 14, 2010 at 12:00 PM

if you place this script on the object you want to move if will do as you want and s=down, d=right:

function Update () {

//moves down when s is pressed/held

if (Input.GetKey (KeyCode.S)) transform.Translate(0, -1, 0);

//moves right when d is pressed/held

if (Input.GetKey (KeyCode.D)) transform.Translate(0, 0, 1);

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to prevent Z axis rotation ? 0 Answers

Input.mousePosition returns coordinates as integers. 1 Answer

Difference between Vector.up and transform.up 2 Answers

Rotating a Vector3 in Instantiation 1 Answer

Finding difference between gameObject's x coordinate according to one object's transform 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges