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Question by Valon · Jan 25, 2014 at 04:20 PM · guitexturerecthealthbar

GuiTexture above 3D objects

Hello,

I'm trying to put health bars above my bad guys and I want the bar to follow them and also always face the camera. I've watched and read a few tutorials but half of them don't work, maybe it's because I'm using the GUI.DrawTexture wrong.

So far I have this code which is attached to my gameobject GUITexture in the game (I basically found this code in the forum) :

 public Texture myText;
 public Transform target;
 float x, y;
 public float xOffset, yOffset;
 
 // Update is called once per frame
 void Update () {
     Vector3 BarPosition;
     BarPosition = Camera.main.WorldToScreenPoint (target.position);
     x = BarPosition.x - xOffset;
     y = Screen.height - BarPosition.y - yOffset;
     Rect HPBAR = new Rect (x, y, 100, 20); // 100 and 20 Random values to test
     GUI.DrawTexture (HPBAR, myText);
 }

With this nothing shows up, whatever xOffset and yOffset might be. Target is supposed to by my bad guy and Texture is obviously my texture.

Any ideas ?

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Answer by robertbu · Jan 25, 2014 at 07:24 PM

First off, GUI.DrawTexture() is not the same thing as a GUITexture. The reason your GUI.DrawTexture() is not showing up is that GUI commands must be executed in the OnGUI() callback. So you are going to have to do:

 void OnGUI() {
     Rect HPBAR = new Rect (x, y, 100, 20); // 100 and 20 Random values to test
     GUI.DrawTexture (HPBAR, myText);
 }
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avatar image Valon · Jan 25, 2014 at 08:20 PM 0
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Thank you it was just that indeed, I feel stupid now. But thanks!

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