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Stretch Camera viewport to fit the window [Pixelated]
Hi devs,
I'm using Unity free and i need render to half size (or 0.25), and stretch the backbuffer 2x, so can i have a "pixelated" effect.
I tryed to set the viewport to half size but i can't stretch it to 2x.
In Pro version i could use "Render to texture", but i can't use it in unity free, so: is there an alternative solution to Screen Capture (that is very slow)
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