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FPS Animations for head and arms
I am making an FPS game. Well more of a test really and I have a fully rigged soldier that I imported from Carrara 8. How can I make it so that the head and the arms move with the camera (as well as the gun) but the rest of the body doesn't. Is there a way to change the rotation and position and whatnot of the specific limbs within Unity or do I have to somehow make separate models for all the limbs with their own animations?
All the bones in a skinned mesh act just like a normal Transform- if you want to override the animations, just use Transform.position and Transform.rotation to move them the way you would a normal object.
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