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Question by abdus · Mar 17, 2014 at 08:50 AM · iostouchmulti-touch

Input.touchCount do not detect multitouch in iOS, but works fine for android

I am working on a project with a multiple of scenes in it. Problem is that one scene does not detect more than 1 touch in iOS device, but works fine for all android devices.

e.g.

void Update() { Debug.Log("touchCount: " + Input.touchCount); }

This function always returns 0 or 1, but only in that specific scene. I'm assuming something in the scene is affecting Unity's Input class. I still don't have any idea why I can't get more than one touch on an iOS device.

NGUI is being used so maybe it has to do something with it? Please advise

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avatar image Jerm-Red · Mar 08, 2017 at 06:09 AM 0
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@abdus did you ever resolve this issue? I am looking into a similar issue and have tried debugging logs to see if there's any change to any mul$$anonymous$$ch settings I could find, but apparently it's all switched on.

In addition the error appears to spread to other scenes after the scene with the issue is loaded.

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