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Question by mathmos_ · Aug 05, 2013 at 03:09 PM · animationcollisionmovementcharactercontroller

Stop animation when character controller hits walls

Hi,

I'm have a character which I am moving using the standard character controller. I need to stop playing the walk cycle animation and maybe restrict movement if the player is moving into a wall. I've noticed that the Move function on the character controller returns collision flags, which you can use to determine if the sides of the character are colliding with anything, but I haven't found a way to use them, that doesn't cause jitter, when the character walks in to walls. I can't be the first to have this problem. What's the solution?

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avatar image dood2 · Aug 05, 2013 at 07:09 PM 0
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$$anonymous$$aybe try doing it by checking that your character's throttle and velocity are pointing in the same direction, but the velocity's magnitude is near zero.

avatar image mathmos_ · Aug 06, 2013 at 10:00 AM 0
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Well, I can't get the velocity before I have already moved :/

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Answer by ZeroSumGames · Aug 05, 2013 at 06:25 PM

I would have the walls tagged with a Tag called "walls" or what have you. Then in the character class I would have an OnCollisionEnter() function which kills the animation if the object collided with has the tag "walls".

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avatar image mathmos_ · Aug 06, 2013 at 08:42 AM 0
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CharacterController does not have an OnCollisionEnter(), it does however have OnControllerColliderHit(). The problem is that if you just set a flag on this collision to restrict movement and animation, then it will not collide the thus not restricting anything and it will just jump between the two causing jitter.

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