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Question by viejodani · Jan 12, 2012 at 03:59 PM · animationruntimeanimationclip

[Solved]AnimationClip.SetCurve error

Hello,

I am using Unity 3.4.2f3 and I am making my own object importer to load Meshes at runtime. So far I have no issues with creating the mesh and bones procedurally with the data from the file. But when I add the animation curves, every time I add a curve of "local.position.y" I get this in the log

"dx == 0.0F"

Can anyone explain what is happening. I have no errors with the other curves

thanks

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Answer by viejodani · Jan 12, 2012 at 04:57 PM

Forget it. I found the solution to the issue, which is the weirdest thing because the documentation is not very clear on this.

"localPosition.y" does not work but "m_localposition.y" does and I had to change all animation curve names

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avatar image Brogan89 · Apr 11, 2017 at 01:33 AM 0
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Wow! thanks a lot man. This was racking my brain why I was getting a (!missing) warning on all my properties in the animation tab.

Just added "m_SizeDelta.y" worked, but "SizeDelta.y" would not. So very weird.

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