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Question by TheTurkeydipking · Jul 30, 2012 at 08:21 PM · animationimportfbx

.FBX file no animation?

Hi guys! The problem is pretty clear from the title, but here is some explanation:

I used machinima studio to export a model of 3 waterfall streaks as a .fbx file. I selected it to export the full "stand" animation. So in my export folder I got the .fbx file and the textures for the waterfall. I imported all the assets into unity, added the settings in the inspector (Animation name: Stand Start: 1, End: 1000 WrapMode: Loop) and turned off animation compression. When I add the object into my game though, it doesnt have any animation listed, and when I try to select an animation for it I only have the animations from the Unity Standard Assets... Am I doing something wrong? How do I fix this? Cheers! Turkeydipking

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