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Question by androids · Apr 23, 2013 at 12:05 AM · speedmoveforwardincrease

Increase forward speed

I have an object that I want to give a forward speed when the game starts. The forward speed needs to increase every 5 seconds. I tried everything, but no joy.

 var speed           : float = 5.0;
 var increaseAmount  : int = 5;
 
 InvokeRepeating("IncreaseSpeed", 2, 2);
 
 function IncreaseSpeed ()
 
 {
 speed += increaseAmount;
 }
 
 function Update ()
 
 {
     transform.Translate(Vector3.forward * Time.deltaTime);
 }

This is the script I found, but it's not working. Someone who can help me please?

Thanks in advance

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Answer by aldonaletto · Apr 23, 2013 at 12:09 AM

Just replace Rotate with Translate, for instance:

 function Update(){
     transform.Translate(Vector3.forward * speed * Time.deltaTime);
 }
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Answer by iSpy · Apr 23, 2013 at 07:31 AM

well i did same thing just with buttons for example w increases object speed and s decrease it

public Transform mover; public float maxSpeed = 0.1f; public float curentSpeed = 0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKey(KeyCode.W)) { adjustCurentSpeed(+0.001f); } if(Input.GetKey(KeyCode.S)) { adjustCurentSpeed(-0.001f); } mover.transform.Translate(0, 0, curentSpeed); } public void adjustCurentSpeed(float adj) { curentSpeed += adj; if(curentSpeed <=0f) { curentSpeed = 0f; // if speed goes below 1 it stays 0, doesnt go negative } if (curentSpeed > maxSpeed) { curentSpeed = maxSpeed; // curent speed never goes over max speed } if (maxSpeed < 0.1f) { maxSpeed = 0.1f; } }

you can just edit it to auto increase it over time without key input, hope it helps.

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