Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jason Hamilton · Jun 24, 2010 at 08:16 AM · javascriptinstantiateexceptionmissingmethodexception

Error when trying to instantiate

Heres the code:

var BulletPrefab : Transform;

function Update () { if(Input.GetButtonDown("Fire1")) { var Bullet = Instantiate( BulletPrefab, GameObject.Find("Barrel").transform.position, Quaternion.identity); Bullet.rigidbody.AddForce(transform.forward * 2000); } }

and heres the error:

MissingMethodException: Method not found: 'UnityEngine.Rigidbody.AddForce'. Boo.Lang.Runtime.MethodDispatcherFactory.ProduceExtensionDispatcher () Boo.Lang.Runtime.MethodDispatcherFactory.Create () Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object[] args) [0x00000] Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object[] args) [0x00000] Boo.Lang.Runtime.RuntimeServices+<>c_DisplayClass1.b_0 () Boo.Lang.Runtime.DispatcherCache.Get (Boo.Lang.Runtime.DispatcherKey key, Boo.Lang.Runtime.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000] Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DispatcherFactory factory) [0x00000] Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args) [0x00000] UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) [0x00000] GunControl.Update () (at Assets/Game/Scripts/GunControl.js:8)

I have no freaking idea what to do!

P.S. how do I make the Code thing work in questions?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mike 3 · Jun 24, 2010 at 08:22 AM 0
Share

you just select your code, and click the code button when editing (has lots of 0 and 1s) - i'll hang off editing the post so you can do it

avatar image Jason Hamilton · Jun 24, 2010 at 08:35 PM 0
Share

Na man, can't do it, I can only make 1 line work... :(

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Mike 3 · Jun 24, 2010 at 08:24 AM

You need to force the type of Bullet - Instantiate returns UnityEngine.Object, which could be (nearly) anything, and javascript is getting confused

var Bullet : Transform = Instantiate( BulletPrefab, GameObject.Find("Barrel").transform.position, Quaternion.identity);
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Novodantis 1 · Jun 24, 2010 at 08:53 AM 0
Share

Alternatively you could declare your BulletPrefab as type GameObject.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Instanciate Object Problem for Shooting 2 Answers

How to instantiate 2D object at fixed location? 1 Answer

How to access script variables attached to a prefab at runtime in Javascript? 2 Answers

Instantiate problem 1 Answer

instantiate not working properly (javascript) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges