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Client-Server implementation suggestions for asynchronous multiplayer mobile game?
I am making a monster collection style game for iOs/Android, and I feel confident developing all of the game logic, but I have never worked with client-server interactions. The game needs to verify player data (owned items, etc.) with a secure server database in some way, and also needs to support simple asynchronous multiplayer interactions (maybe trades and words-with-friends style interactions.)
Do I need something like SmartFox or Photon for this, or is this a misapplication of that type of middle-ware?
I understand SQLite for database management, but haven't really dived into MySQL yet.
Can anyone suggest an entry-point for me in terms of what I need to understand to achieve this, or a high-level explanation of how it would work?
Thanks!
Answer by tobiass · Nov 12, 2012 at 11:03 AM
As the game doesn't require realtime interactions, you can most likely do it with any server backend. This includes all http server frameworks and languages as well as all multiplayer third party solutions which would support realtime games as well. In best case you know some (web) server development for this. If you ever received (html) form input and saved it server side, you got a basis that's useful.
Your game could basically be built with http calls to some web server. Most of the game could actually be client side, as only the trading has some interaction.
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