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Question by Wolfshadow · Jul 28, 2015 at 12:30 AM · iosbuttonui image

Mobile GUI Buttons

I am making a game for IOS, and I want a button to be able to send output to a gameobject. For example, when the UI button is touched, the camera would move up. My button can read inputs from touch, but cannot broadcast them to the gameobject. My script is:

 using UnityEngine;
 using System.Collections;
 
 public class Test: MonoBehaviour 
 {
 
     void OnMouseDown() 
     {
         Debug.Log ("Mouse Down");
         }
 
     void OnMouseUp() 
         {
         Debug.Log ("Mouse up");
     }
     
 }


Should I use global variables? I cannot find anything like this for a button in ios. Thank you for your time.

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avatar image Positive7 · Jul 28, 2015 at 12:40 AM 0
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It should work fine if it's a GUIElement or has a Collider, but it won't work on UI.

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Answer by Positive7 · Jul 28, 2015 at 12:54 AM

With UI Button attach this script to the Button then Under OnClick tab press " + " to the object choose " button " and under Function -> test3 -> ClickTest() using UnityEngine; using System.Collections;

 public class test3 : MonoBehaviour
 {
     public void ClickTest()
     {
         Debug.Log("Clicked !");
     }    
 }
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