Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Serve_Hermans · Jun 07, 2010 at 03:09 PM · raycastiphonetouch

Casting a ray to detect the touched object in world space does not work

I am trying to determine the object that I touch on the iPhone by casting a ray from the camera position to the touched position on the screen. It does not work. When I dray the ray as a Gizmo, I can see the ray moving outside the game region and also into opposite directions as if the scale and orientation are wrong. What am I doing wrong? Below is the script:

function OnDrawGizmos(){ Gizmos.color = Color.blue; var touch : iPhoneTouch; if (iPhoneInput.touchCount > 0) { touch = iPhoneInput.GetTouch(0); pos = touch.position; var ray : Ray = Camera.main.ScreenPointToRay(Vector3(touch.position.x, touch.position.y)); var hit : RaycastHit; if (Physics.Raycast(ray,hit)) { Gizmos.DrawCube (hit.point, Vector3(1,1,1)); }

         Gizmos.DrawRay (ray.origin, ray.direction * 100);
     }   
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Tetrad · Jun 07, 2010 at 03:58 PM

Try using Input.mousePosition instead of getting the position of the touch. If that works, then you know that it's a coordinate system error. ScreenPointToRay and Input.mousePosition both assume (0,0) is in the bottom left. I don't know off the top of my head what iPhoneTouch.position uses.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by crevelop · Jun 21, 2011 at 01:12 AM

Check this one out, might find it useful:

http://www.youtube.com/watch?v=oOfPMKdJdKk

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by shaystibelman · May 17, 2012 at 10:21 AM

I think it's because you're using a Vector3 instead of a Vector2:

         var ray : Ray = Camera.main.ScreenPointToRay(Vector3(touch.position.x, touch.position.y));

should be:

         var ray : Ray = Camera.main.ScreenPointToRay(Vector2(touch.position.x, touch.position.y));
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image shaystibelman · Jun 05, 2012 at 07:04 AM 0
Share

or just add the 3rd vector direction (z)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

iPhone touch raycasting 1 Answer

Joystick Raycast Problem? 2 Answers

unity touch is not working properly 1 Answer

How do Iake an object touch interactive 1 Answer

Unity UI: neglect transparent area of button and trigger user input underneath it. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges