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               Question by 
               mtm47 · Feb 03, 2021 at 12:19 AM · 
                meshpointmeshcombine  
              
 
              Using CombineMesh with point topology?
I have two simple meshes which are using points topology and I am trying to combine them using Mesh.CombineMeshes. However, CombineMeshes seems to always triangulate my meshes and set the mesh to use Triangle topology. I want to keep the points. How can I combine meshes while preserving their topology? Am I really going to have to combine the meshes manually (much slower) or use Triangle topology?
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              koobas.hobune.stream
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