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Question by GoodArcade · Aug 07, 2013 at 05:07 AM · charactercontrollergravityplatform

How can i update an objects direction of gravity based on its local rotation?

Hello everybody!

I have a character that needs to jump on platforms that rotate in all angles.

I can make him stick to a moving platform but he falls if the platform rotates over 90 degrees. Gravity is still global...

How can i make gravity local rather than global?

I am using the same Character controller script as the one in the docs. Can somebody please help me? :)

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avatar image superluigi · Aug 07, 2013 at 05:12 AM 0
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do the platforms rotate to where they are no longer a ground for your character to stand on? Character controllers cant rotate, if u want crazy gravity like in mario galaxy you have to use a rigidbody no way around it. If this isn't the problem then please post your code.

avatar image GoodArcade · Aug 07, 2013 at 05:26 AM 0
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Ohh okays! I will try rigidbodies, then. Thank you c:

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