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Question by
icywater · Jan 11, 2012 at 04:58 AM ·
guitexturefollowmouseposition
How to make a GUITexture follow your mouse?
How do I make my GUITexture gameObject follow my Mouse?
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Answer by by0log1c · Jan 11, 2012 at 05:25 AM
A short answer could be: assign the X and Y of GUITexture.pixelInset from Input.mousePosition in the Update(). They both use screen coordonates so you don't need to call any fancy conversion function. The GameObject position influences positioning so you probably want it to be Vector3.zero.
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