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Question by CamoxLator · Mar 09, 2013 at 06:03 PM · movementbeginnerbasic

Help with Basic Movement Script

Hi, i'm a beginner on unity3d and I followed a tutorial to make an easy game I make my "car" on unity and make this javascript:

var forwardSpeed : float = 3; var turnSpeed : float = 2;

function Update() { //this is the forward speed that will actually happen var forwardMoveAmount = Input.GetAxis("Vertical")*forwardSpeed;

//actual turn amount var turnAmount = Input.GetAxis("Horizontal")*turnSpeed;

transform.Rotate(0,turnAmount,0); }

but the car only rotates (with the side arrows)... I want the car to move forward and backward with the other arrows... could you help me plz? I attach you a photo of the model I don't know if it can be the problem... http://img4.imageshack.us/img4/83/moversefototodo.jpg

PD : do you know if I can add rigid body and will work too?

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Answer by ByteSheep · Mar 09, 2013 at 06:20 PM

You are calculating how quickly you would like the car to move, but you aren't actually applying the movement to the object. You could try something like this:

 var forwardSpeed : float = 3; 
 var turnSpeed : float = 2;
 
 function Update() { 
   //this is the forward speed that will actually happen 
   var forwardMoveAmount = Input.GetAxis("Vertical")*forwardSpeed;
 
   //actual turn amount 
   var turnAmount = Input.GetAxis("Horizontal")*turnSpeed;
 
   transform.Rotate(0,turnAmount,0); 
 
   transform.position += transform.forward * forwardMoveAmount * Time.deltaTime;
 }

P.S. Sure you can add a rigidbody to the car object!

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avatar image fafase · Mar 09, 2013 at 06:29 PM 1
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or a wheel collider, which is more realistic but a bigger pain to get running.

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