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3D Text Mesh : Font Texture change to a Blank (Black) On Project Save
Greetings,
I've observed a strange bug. When I change the font size to a bigger one, when I save the Texture just disappear.
http://img855.imageshack.us/img855/7572/bugwb.png
It is rather strange, I thing it might have something to the font texture being 256*256 and unity cannot fit certain sizes of fonts in this texture. But it worked well in older versions of Unity (3.0).
Any Ideas?
Answer by roamcel · Jan 04, 2012 at 07:26 AM
If I remember correctly, this problem arises because you are using a 'system' font, and performing operations on it. For ALL font operations, you need to create a NEW font material in your project (even if it's identical to the original one), and in this new material, drag the default font texture into the new font texture slot, for this to stop happening.
Does not change anything. The matter is not the material, but the Font itself and it's texture. When you go check into the font and it's texture, it's blank there too.
To see what I mean, just create a 3D Text, change the font (and material, accordingly.) then set the font size at 200 or something (this is not the only way to make it occur, but it is the most frequent and annoying). Then press ctrl+s, most probably your font's texture will turn blank.