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Question by
Lexy84 · Jan 10, 2012 at 11:35 AM ·
transparencyshadow
CharacterShadow script with transparent cutout shader
Hey there,
is it possible to modify the CharacterShadow script from the wiki, so that it also renders the shadow to an object with a transparent cutout shader?
When I use the shadow script to cast a shadow on a surface, this only works if the shader is not one of the transparent family. But transparent cutout shader can receive shadows (and this realtime shadows work fine on the surface, too), why does this not work with the projection script?
Thanks in advance
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