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Question already posted at http://answers.unity3d.com/questions/178836/player-controlled-builder.html
Player Controlled Builder
Hi all.
Im working on a few personal projects, one of which involves figuring out how to make a system where the player can create their own vehicle from a range of pre-made pieces (Kind of like the gummi ship editor in Kingdom Hearts 2).
I know each piece will need to be created separately, and be able to fit with each other pretty well, and I know I'll be using raycasting to determine when the player is clicking on an existing block/piece in the builder.
I dont want a full code or anything, just a nudge in the right direction in order to learn the coding required to script something like this.
Thanks all.
Mike.
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