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Free memory after WWW.LoadImageIntoTexture
My project uses about 4000 small textures 256x256px stored in JPG files. In game process I want load their by small portions - 25 at the time. I do this with WWW.LoadImageIntoTexture But when I monitor memory usage in Profiler I see that memory grown after every portion and not freeing.
May be anybody have solution of this problem? Sorry for my English!
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